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Number of players: 2–4

Playing time: 40–75 minutes

Recommended age: 14+ years old

Mechanisms: Set Collection, Engine building

Audience range: broad with emphasis on advanced family and vast geek audience

The game events of Deep State unfold around a secret and  powerful organization called “The Committee”. Its main goal is to create a unified global government by infiltrating political, financial and social institutions, carrying out covert operations, taking the lead in the world domination projects. Do you have enough strength and wit to become the sole ruler of the world? Can you conspire against the whole planet to achieve your goals? Play Deep State and find out!

Dispatch your Agents to infiltrate political, financial and research institutions. Make treaties with mighty secret organizations and carry out covert operations. Take the lead in global projects, including Comintern and Unified Nations. Get the most influence points to become the only puppet master in this world!

 

Each player becomes a head of a department in the Committee and tries to get the most influence points by performing various game actions using the only game resource — secret agents. You’ll have a limited number of agents that you can send to fulfil your plans. The player who gets the most influence points by the end of the game wins and becomes the head of a new world government.

 

 

Watch this video to explore thoroughly all the game components, setup, game flow and scoring. 

 

Box size: 265 x 265 x 70 mm/ 10.43 x 10.43 x 2.75 in. Weight: approx. 750 g/ 1.65 lb.

 

Before you start playing you need to deal each player 4 cards from a Treaty Deck, set up the Infiltration Zone (featuring the Objective Cards you are going to infiltrate), place World Domination Projects, Covert Operations and the rest of the  cards and tokens on the table.

At the beginning of the game, each player gets 10 agents. Three of them immediately go to the Active Reserve which makes them available for assignments, and the rest stay in the Recruitment Pool waiting to be recruited. 

A game consists of several rounds, each of which consists of several Action and Takeover phases and one Treaty phase:

  1. Action Phase, when players can perform one of the four available actions:
  1. Takeover phase consists of three steps:
  1. Treaty Phase, when each player can make one Treaty with another influential organization to gain extra points and/or special abilities. 

For full gameplay description and all the details check out the Rulebook

 

Deep State on boardgamegeek.com

 

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