Number of players: 1–5
Playing time: from 5–10 min for single games to 30–60 min for a campaign
Recommended age: 12 and up
Mechanisms: secret identity, deduction, investigation
Audience range: family game / light geek game with a strong theme
World War II is in full swing. Germany widely uses Enigma rotor cypher machines. Breaking of the Enigma code would give the Allies an advantage in the war. But this is just one side of the coin.
The Enigma code is based on Chaos — a non-measurable force lurking beyond the boundaries of our world and eager to consume all things alive. The code decryption would stop the Chaos invasion into our world.
A secret Agency that has been opposing supernatural forces for centuries operates in a mysterious heavily-guarded Victorian mansion somewhere in London suburbs. To break the Enigma code, the Agency has brought together the world’s best decryptors. You are one of them.
Your mission is to break the Enigma code as soon as possible while wandering inside the mansion with the everchanging layout. At least, you tell others so. However, in practice, you may pursue completely different goals.
Watch this video to explore thoroughly all the game components, setup, game flow and scoring.
Box size: 207 x 207 x 45 mm/ 8.15 x 8.15 x 1.77 in. Weight: approx. 450 g/ 1 lb
Each player has a secret Mission that depends on their Character; upon accomplishing this Mission within a limited amount of time, the player wins the game. You privately look at Mansion cards and tell others what is located where. You may lie or tell the truth, and this has consequences. If not caught in a lie, you apply the effect of the card you have named. But should no one accomplish their Mission within the time allowed, the Chaos will break into our world and all the players will lose!
“Enigma. Beyond Code” is a lightning-fast game of deduction. With every new play, the gameplay becomes deeper as you get a better understanding of the motives and moves of other players.
For full gameplay description and all the details check out the Rulebook.