fbpx

1/2/4

players

40-60 min

playing time

14+

age

Fantasy

theme

$60

MSRP

Bestiary of Sigillum

King Equilibrius passed away, and the dark ages began. The world of Sigillum had never seen such chaos before. Driven by greed and desire for absolute power, the contestants for the throne unleashed a war in the Kingdom of Two Castles. Many cycles passed, and no one emerged victorious. But once the leaders had heard a legend about a mysterious magic book that could be used to summon the mighty otherworldly warriors, they became obsessed with the idea of finding it. That book was called the Bestiary of Sigillum.

Bestiary of Sigillum: Collector’s Edition is an updated & extended version of Bestiary of Sigillum. Design and illustrations were reworked, and now the game looks even greater, allowing players to immerse themselves into an atmosphere of a fierce fantasy battles.

The game has neither random events, nor hidden information, which makes it a great battle of wits, which couples greatly with impressive replayability, strategic depth and room for all kinds of tactical decisions.

In Bestiary of Sigillum you take on the role of summoners in the Kingdom of Two Castles. To play the game, you choose and summon your force of otherworldly heroes. Each character has a distinct combat role with a unique set of abilities which, when combined well, will compliment and reinforce other heroes.

The main goal of the game is to destroy the opponent’s castle. In order to do so, you should control siege towers placed on the game board, and destroy enemy characters. You should carefully think through every move, keeping an eye on the opponent’s actions and pick characters, paying attention to their strengths and weaknesses.


Click HERE to learn how to assemble the box and how to store the game correctly.

How-to-Play by CrowD Games

How-to-Play by CrowD Games

Bestiary of Sigillum was created by Peter Vibe, an independent board game designer who started his own game development studio back in 2013. 

Like many, he started his board game path with Monopoly and Chess, but then encountered Carcasson and Rummikub. These games changed his perspective on modern board games, and some time later he decided to create his own game. In the studio, Peter combines various roles from the game designer to marketer and accountant.

Peter spent months working on the core mechanics of Bestiary of Sigillum, considering many different options – for example, in early drafts, the game had 3×3 square board. The whole world of Sigillum, with its characters, factions and history, was created by Peter. At some point, he even had to buy a graphics tablet to draw sketches that could show his vision to the actual artist and graphics designer.

After the first prototype was ready, the rules stayed pretty much the same – it’s the characters abilities that were constantly tweaked and fine-tuned to achieve balance, replayability… and intellectual fun. Peter Vibe has a unique philosophy that he implements in his board games, which boils down to six core principles:

  • Intellectual confrontation. In order to win the game, it is necessary to effectively solve intellectual problems using logic and calculation. 
  • Controlled Randomness. The influence of randomness should be kept to a minimum, and in Bestiary of Sigillum this principle is pushed to the limit – there is no randomness factor at all. 
  • Balance of aesthetics and mechanics. The aesthetic side of a board game is very important, that is why so much attention is paid to the artistic implementation of the game design.
  • Integral world. Peter Vibe’s games take place in the mystical world of Sigillum, with each new game adding new aspects, stories, factions and places to the world. 
  • Designer’s vision. The designer’s vision is primary, and the market trends are secondary. That’s simple – Peter creates the games he would be interested in, and he believes that many board gamers share his vision.
  • Replayability. Each game should feel unique and present players with new puzzles and challenges. With dozens of characters to draft from, even the core game provides players with thousands of starting conditions.

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