1-5

players

40-70 min

playing time

14+

age

Fantasy

theme

TBA

MSRP

FABLED: THE SPIRIT LANDS

About

Game Features

Components

Links

The End of Times is coming. The Gods have ruled over the human and spirits worlds for æons, but soon the time will come for them to depart into oblivion. On the verge of the Universe facing its rebirth, the Gods will entrust its reigns to the worthiest among the sage brotherhoods of humans. The greatest contest has begun, one neither world has ever seen before!.

About the game

Fabled: The Spirit Lands is a fantasy strategy game. In Fabled, your brotherhood explores the fabulous lands of the spirit world. Your sages follow winding paths and visit fabled places along the way. Mighty allies assist them in their journey. Your ultimate goal is to gather books of wisdom, as they contain the magic essence of the Universe. The most prized of all are the books of Sun. The brotherhood to collect the most will receive the reins of the Universe from the Gods.

During the game, you create the Spirit Land by adding location cards to a continuous row, visit Fabled Places, and gather books of wisdom that serve both as your resources and victory points. You may play Fabled either competitively or cooperatively through the challenging scenarios. The game features unique game design, stunning artwork of folklore, and multiple scenarios for immense replayability.

Game Features

  • Venture into the other world! The players expand the Spirit Land by discovering Prairie, Mountain, and Forest locations. Each game, your Spirit Land will be completely different.
  • Your resources are your victory points. Books of Wisdom serve both as resources and victory points, requiring you to balance your actions and plan ahead.
  • The Challenge Mode. Face the Spirits – a powerful game-controlled brotherhood – on your own or together with your friends.
  • Never the same. The game scenarios vary in complexity and provide high replayability.
  • Stunning folklore art. Each Ally card features a unique artwork. None of the 36 location cards is like the other. No card in the game is duplicated.

Game Components

35 Sage figures, 10 Journey tokens, 1 Time marker, 1 Time board, 36 Location cards, 24 Ally cards, 27 Ally tokens, 12 Event cards, 10 Feature tokens, 90 Book of Wisdom tokens, 1 First Player marker, 10 Reference cards.

The Challenge additional components: 10 Trick cards, 2 Shared Visit tokens, 1 Fortune token, 4 Reference cards.

One player takes the role of the Great Machine (in the Solo & Cooperative Mode it is played by the game AI). That player commands a force of perfected Servants and mechanical Guards. The Great Machine’s goal is to complete the Master Plan aimed at enhancing Mankind. Meanwhile, it is necessary to deal with the growing disorder in the City.

The other players are called Revolutionaries. They work together against the Great Machine. Each Revolutionary controls a Hero. The goal of the Revolutionaries is to bring about a Revolution and overthrow the despotic regime of the Great Machine. Yet, what can a rag-tag bunch of Heroes accomplish against the whole of the City’s police force, the sinister Servants, and the seemingly invincible Guards?!

Against these odds, the Heroes seek support from the people and encourage discontent. At the same time, they work to prevent the Great Machine from completing its horrific Plan, that leads to enslaving of Mankind. The City is made up of several Districts. Each District sits on a colossal floating platform. The platforms are interconnected, so one can move between them.

One player takes the role of the Great Machine (in the Solo & Cooperative Mode it is played by the game AI). That player commands a force of perfected Servants and mechanical Guards. The Great Machine’s goal is to complete the Master Plan aimed at enhancing Mankind. Meanwhile, it is necessary to deal with the growing disorder in the City.

The objective of the Revolutionaries is to bring about a Revolution. To do this, they must lead three successful Riots against the Great Machine’s regime. The objective of the Great Machine is to complete its Master Plan. This happens after the Plan pointer reaches the end of its track. The victor is the side that achieves its objective first.

To see how the game is played, please watch one of the videos below or find a game example in the Reference guide (page 11).

Links

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