fbpx

1-4

players

40-80 min

playing time

10+

age

Abstract

theme

$45

MSRP

PORTALS

A long time ago, the great wizard Dominick Dey discovered a way to travel between different worlds. He learned how to open portals using elemental magic: air, earth, fire, water, and time. Dominick spent many centuries visiting the most incredible corners of the Universe, bringing home all manner of amazing artifacts, strange fruits, and exotic creatures. But one day he did not come back home. Whether misfortune befell him, or whether he found a place that he did not wish to return from — his fate is still unknown.

About the Game

Portals is an abstract game that is easy-to-learn, but the path to mastery is harder than it seems. In this game, you get Key cards and fill them with Elemental stones taken from sources of power. 

When all icons on the Key card are filled with stones, the card can be activated to transfer stones to available Elemental boards. Players get victory points for matching colors and color adjacency.

The player to earn the most victory points by the end of four rounds becomes the most skilled wizard – the one to solve the mystery of Dominick Dey’s disappearance.

Game Features
  • Easy to learn, hard to master. Start playing quickly, get better with every game.
  • Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up.
  • Tactical variability. There’s no ‘one size fits all’ winning strategy, and each game is unique.
  • Additional modules. Add them to bring new challenges and spice things up.
  • Beautiful components. Vibrant colors, a player-friendly design and stones that are pleasant to play with.
Components
How to Play

The setup is quite simple, with the majority of components placed between players. During the game, players only have access to the boards on their left and right, which ensures constant interaction and competition between players.

The game is played over 4 rounds. Each round has 3 phases.

During the first phase, players collect Key cards and stones. Key cards have special squares that players need to fill with Elemental stones in order to activate them. Players acquire stones from Circles of Elements – smaller boards located between (and shared by) each pair of players. However, only a half of stones from each board is available for each player. 

EOS 5DS R_9999_60

In the second phase, players activate their charged Key cards. A Key card is charged if all its special squares are covered with stones. These stones must be transferred to an available Elemental board – one of the two bigger boards located (and also shared) between each pair of players.

This is the most important part of the game, and its most interesting puzzle. Players transfer the stones exactly as they are placed on the Key card – the pattern and the stones’ relative position must remain the same. The only exception is that the pattern can be rotated 90 or 180 degrees). 

EOS 5DS R_9999_56

When the stones are transferred this way, players score victory points. VPs are earned for colors (if the stone’s color matches the color of the square it’s transferred to) and color adjacency (if the stone’s color matches the color of the stones that were already on the board).

After all players do so, the round ends, and all Circles of Element are filled with new randomly drawn stones. The game is played over 4 rounds, and the player with the highest number of Victory Points by the end of the last round wins the game.

Additional modules and solo mode

Portals feature a Solo mode that plays mostly like the multiplayer game. However, instead of selecting stones from Circles of Elements, a player takes one stone from an Elemental board filled randomly with 25 stones in the beginning of the game. So, the player knows precisely which stones they have to take every next turn, enabling them to plan their moves strategically.

Most of the rules remain unchanged, and the objective remains the same: achieve the highest score possible. At the end of the game, players can consult a table that rates their performance, ranging from the humble Apprentice to the esteemed Master Mage.

Playing the Solo Mode not only offers a challenging and crunchy solo puzzle, but also grants valuable insights and skills that can be later used in multiplayer games, ensuring you become a formidable opponent at any level.

Solo Mode is played with both additional modules, which also may be used in multiplayer games, separately or combined. Outside the Solo mode, they enhance gameplay, add complexity and variety.

 

EOS 5DS R_9999_50

The Magic Spells module introduces a Spellboard where players can strategically place their stones instead of placing them on their Key cards. This Spellboard grants players access to powerful abilities, such as manipulating stones on Elemental boards or activating uncharged Key cards.

EOS 5DS R_9999_31

Additionally, the Secret Sign module introduces an element of secrecy with hidden objective cards. At the start of the game, players choose 1-3 Secret Sign cards. These cards offer additional victory points if the patterns formed by the stones on the Elemental boards align with patterns on the Secret Sign cards. However, players must keep an eye on their Secret Sign cards, as points will be deducted from players’ final score for every unmatched pattern.

EOS 5DS R_9999_12
Video
Links
Portals Testimonials

What people are saying

Are You Ready To Start?

More Games

You might also be interested in these games:

Fabled. the spirit lands

who will reign the human and spirit worlds?

Fabled: The Spirit Lands is a fantasy strategy game. In Fabled, your brotherhood explores the fabulous lands of the spirit world. Your sages follow winding paths and visit fabled places along the way. Your ultimate goal is to gather books of wisdom, as they contain the magic essence of the Universe. The most prized of all are the books of Sun. The brotherhood to collect the most will receive the reins of the Universe from the Gods.

Fabled. The spirit Lands

1-5 Players, 40-75 minutes, fantasy
View Game

the committee never sleeps

The game of Deep State unfold around a secret and powerful organization called “The Committee.” Its main goal is to create a unified global government by infiltrating political, financial and social institutions, carrying out covert operations and taking the lead in the world domination projects. Do you have enough strength and wit to become the sole ruler of the world? Can you conspire against the entire planet to achieve your goals? Play Deep State and find out!

deep state: new world order

1-4 Players, 45-75 minutes, society
View Game