Welcome to the additional content page for the boardgame Nippon. Zaibatsu and its expansions!
Here you’ll find bonus activities to help you look at the game in a new way. Right now, you can explore different options for a Special Starting token, as well as training challenges and strategic puzzles.
We’d love to hear about your experience with the base game and the expansions! Please feel free to share your strategies, discoveries, and memorable moments from your games on BGG — your feedback, impressions, and discussions will help us improve the game and create even better experiences in the future.

Take 1 Worker of your choice from the Hiring area and place it on the lowermost space in the Workers area of your Zaibatsu. Gain a department bonus corresponding to that Worker’s color.
Here you will see an archive of previous tokens.
Perform setup for a 2-player game according to the images below. You are the first player. Your opponent has already chosen their pair of Starting tokens.
Choose your pair of Starting tokens from the remaining options and play in such a way that, regardless of your opponent’s actions, you accomplish the following in the fewest turns possible:
◈ Build at least 2 Factories.
◈ Build at least 4 Ships, Machines, and/or Trains in any combination.
Game Board Setup
Factories Setup
Your Opponent’s Starting Conditions
Choose Your Starting Conditions
Perform setup for a 2-player game according to the images below. You are the first player. Your opponent has already chosen their pair of Starting tokens.
Choose your pair of Starting tokens from the remaining options and play in such a way that, regardless of your opponent’s actions, you accomplish the following in the fewest turns possible:
◈ Build at least 2 Factories.
◈ Build at least 5 Ships, Machines, and/or Trains in any combination.
Game Board Setup
Factories Setup
Your Opponent’s Starting Conditions
Choose Your Starting Conditions
A 2-player game is in progress, Period III, three final rounds are ahead. No one has a Starting token A with the permanent discount for building Factories. It is your turn now.
Play in such a way that, regardless of your opponent’s actions, you accomplish the following by the end of the game:
◈ You have the highest Loyalty with each Genro (ties do not count).
◈ You have the highest Influence in at least 3 Regions (ties do not count).
◈ Score at least 80 VP from the Favor tokens on your Zaibatsu.
Provide a complete turn-by-turn solution through Final Scoring at the end of the game. Your opponent may take any legal turns to prevent you from achieving your objectives, even unconventional ones. Your solution must work regardless of their choices. Your strategy must also work regardless of which Workers are placed on the Main board at the end of the 5th round.
Game Board Current State
Availiable Factories
Your Zaibatsu Current State
Your Opponent’s Zaibatsu Current State
Genro Current State
A 2-player game is in progress. Your previous turn was a Consolidation. Your opponent will Consolidate their next turn. It is your turn now.
Play in such a way that, regardless of your opponent’s actions, you accomplish the following:
◈ During Influence Scoring in Period II, you have the highest Influence in every Region (ties do not count).
Provide a complete turn-by-turn solution through Influence Scoring at the end of Period II. Your opponent may take any legal turns to prevent you from achieving your objective, even unconventional ones. Your solution must work regardless of their choices.
Game Board Current State
Your Opponent’s Zaibatsu Current State
Your Zaibatsu Current State
Availiable Factories
A 2-player game is in progress. Period I is coming to an end. No one has a Starting token A with the permanent discount for building Factories. It is your turn now.
Play in such a way that, regardless of your opponent’s actions, you accomplish the following by the end of Period I:
◈ You surpass your opponent in Influence in every Region (ties do not count).
◈ You surpass your opponent in total Loyalty with both Genro (tie does not count).
Provide a complete turn-by-turn solution through Loyalty Scoring at the end of Period I. Your opponent may take any legal turns to prevent you from achieving your objectives, even unconventional ones. Your solution must work regardless of their choices.
Game Board Current State
Your Zaibatsu Current State
Your Opponent’s Zaibatsu Current State
Availiable Factories
Genro Current State
Pet Board Current State